"VertexLitGeneric"
{
	"$baseTexture" "models\c_eng_f\combinesoldier_woman"
        "$envmap" "env_cubemap"	
	"$envmapmask" "models\c_eng_f\combinesoldier_woman_mask"
	"$envmapcontrast" 1
	"$surfaceprop" "flesh"
	"$selfillum" 1
	"$model" 1
	"$halflambert" 1
}

