"VertexLitGeneric"
{
	$BaseTexture 			   "cultist\workers\hazmat_1\face"
	$Bumpmap 			   	   "cultist\workers\hazmat_1\face_n"
	$PhongExponentTexture      "cultist\workers\hazmat_1\face_exp"

	$phong 					   1
	$phongboost				   1
	$phongexponent 			   10
	$phongfresnelranges 	   "[0.2 1 1]"
	
	$Envmap                    env_cubemap
	$envmapsaturation 		   1
	$envmapcontrast 		   1
	$envmapfresnel 			   1
	$EnvmapTint 			   "[.01 .02 .02]"
	$normalmapalphaenvmapmask  1

	$rimlight 				   1
	$rimlightexponent 		   10
	$rimlightboost 			   ".15"	

	$ambientocclusion 		   1
	$Model                     1
	$HalfLambert 			   1
	$SurfaceProp 			   "metal"
}
//Optimised by Kakujitsu